Wasteland Mall is a surreal and darkly comedic point-and-click adventure where reality and dreams blur into an unsettling nightmare. You find yourself trapped in a grotesque shopping mall, a twisted labyrinth of distorted shops, bizarre characters, and unsettling secrets. 

To escape, you must navigate the mall’s macabre puzzles, barter with eccentric and deeply flawed characters representing the seven deadly sins, and uncover the truth behind this twisted place.


Welcome to the Wasteland Mall, where leaving is the ultimate challenge and staying is the ultimate punishment.


Made with Decker for Deck-Month 2.

Published 4 days ago
StatusReleased
PlatformsHTML5, Windows
Rating
Rated 5.0 out of 5 stars
(7 total ratings)
Authoreakka
GenrePuzzle
TagsDemake, Pixel Art, Point & Click

Download

Download NowName your own price

Click download now to get access to the following files:

wastelandmall_v1.5.deck 3.1 MB

Comments

Log in with itch.io to leave a comment.

(+1)

This reminds me of a small half-dead mall which only eccentric local businesses have any interest in occupying. I've been to a few! This really captures that basic feeling and amplifies it. Excellent!

(+2)

The aesthetic is wild I would be fascinated to learn what your process is for the art, since I'm guessing this isn't drawn in Decker, lol! The characters are so mean though, haha!

I did have some trouble with inadvertent double-clicking, I think because some of the clicking on people was triggered by a mouse-down event, whereas advancing text and such was triggered by a mouse-up event. So I'd click someone, immediately they'd go into a dialogue sequence, but if I released the button too slowly it would register as a click in dialogizer and I'd miss the first line of dialogue.

I think this is because the "click" event for a canvas runs on mouse-down, whereas for buttons and such it happens on a mouse-up. One way around this (which is how I've done it in my own stuff) would be instead of having the clicks handled by the canvas itself, to have a button of the same size as the canvas that handles the input. Then you also get the benefit of the mouse cursor changing to show that it's clickable - which may or may not be a desired feature, haha. There is also a "release" event on a canvas that might work too?

But yeah this is so wild and there's a cool range of puzzles going on here. Nice work!

(+1)

Thank you so much <3. For the artistic part, the process is actually quite simple: I created the collages rather roughly using Photopea (making heavy use of the Healing Brush), then I used ditherit for the "pixelated effect" with a 14-color palette (to use 14 colors + White and Black). For the characters, I used the same process but only with black and white. 

I took a look at the canvases, and you're absolutely right. I’ve now tried changing all the dialogue canvases from on click to on release, and it does seem like the text flows more smoothly. Thanks!

(+1)

Oh cool, Ditherit is great! Ahh, they're photo collages then? It's a great visual style and it works super cool with the palette!

(+1)

Fun stuff! I love your distorted aesthetic and how all the characters hate you. (spoilers) I think I did cheese the bar mechanism puzzle by dragging the number at the top and then adding it. Besides all that the game is wonderful!

(1 edit) (+2)

Thanks for the comment and for reporting the bug, I fixed it ;)

P.S.  having some friends play it, they told me the same thing: everyone treats you badly ahaha

(+1)

The style of this is great!

(+2)

<3

(+1)

This is fantastic; an immersive point-and-click collage stuffed with puzzles. I did find ringing the bell a bit treacherous: clicking it quickly seems to make the game unwinnable. You might want to use >2 instead of =3 somewhere in your scripts. ;)

(+1)

Thanksss, and as for the script, you nailed it. =)